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The Sweetener Trap & How to Avoid it (2 Volume Set

Beatrice Trum Hunter,: The Sweetener Trap & How to Avoid it (2 Volume Set)

The Sweetener Trap & How to Avoid it (2 Volume Set)


Description

With this expanded revision of the 1982 classic The Sugar Trap, Beatrice Trum Hunter, noted writer on food issues, brings readers invaluable help for avoiding "the sweetener trap." She exposes facts about today's many sweeteners from aspartame to stevia, sucralose, and xylitol. With careful research and well-weighed advice, Hunter explains why it is important to limit all added sugars. With awareness, readers can do it, despite misleading labeling, sly marketing tactics, and vague federal recommendations for sweetener intake that reflect research bias and strong pressures from sweetener interests.

Part of te Ebook Lecture Series! Designed for mastery of subjects through self-study without the use of printed books, these full-length lectures provide general information on the game development process using Microsoft PowerPoint slides and screenshots from software applications or the WWW. The lectures are geared towards students who are learning about game production and how games are made from concept to release. The lectures provide a broad overview on the game development process, including pre-production, production, testing, and code release, and information on how game developers, publishers, marketing, sales,and PR all work together to release a game. Each of the five lectures is approximately fifty minutes long. Lectures On Key Game Development Concepts Recorded On DVD Microsoft PowerPoint Slides Integrated Throughout Lectures All Lectures Recorded by University The Sweetener Trap & How to Avoid it (2 Volume Set) download ebook pdf Instructors Topics Include: Game Industry Overview. Role of the Publisher. Role of the Developer. Game Development Teams. Pre-Production. Game Production Cycle. Production. Testing. Post-Production. Marketing, Sales, PR, Operations. Legal. Localization.Part of te Ebook Lecture Series! Designed for mastery of subjects through self-study without the use of printed books, these full-length lectures provide general information on the game development process using Microsoft PowerPoint slides and The Sweetener Trap & How to Avoid it (2 Volume Set) ebook pdf screenshots from software applications or the WWW. The lectures are geared towards students who are learning about game production and how games are made from concept to release. The lectures provide a broad overview on the game development process, including pre-production, production, testing, and code release, and information on how game developers, publishers, marketing, sales,and PR all work together to release a game. Each of the five lectures is approximately fifty minutes long. Lectures On Key Game Development Concepts Recorded On DVD Microsoft PowerPoint Slides Integrated Throughout Lectures All Lectures Recorded by University Instructors Topics Include: Game Industry Overview. Role of the Publisher. Role of the Developer. Game Development Teams. Pre-Production. Game Production Cycle. Production. Testing. Post-Production. Marketing, Sales, PR, Operations. Legal. Localization.


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Author: Beatrice Trum Hunter,
Number of Pages: 464 pages
Published Date: 01 Jul 2013
Publisher: ReadHowYouWant.com Ltd
Publication Country: Richmond, BC, Canada
Language: English
ISBN: 9781458768650
Download Link: Click Here
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